Serious Games
Aerion - FlightSimVR - Pilot Training
Virtual Reality, Mixed Reality and Dome Projection
The dream of flying has inspired people for hundreds of years. FlightsimVR is a multiuser flight game that enables the realistic flying of small aircraft in a team. The game elements are used specifically to ensure motivation in the acquisition of flying skills. The missions can be completed in single-player mode with classic flying and in a team with guide support in exciting environments and technical challenges. The 3D environment is based on the processing of Gis Maps data and can be accessed digitally via coordinates anywhere in the world. Game mechanics: In addition to controlling the aircraft using conventional methods such as VR/PV/console controllers, innovative hand gesture controls are also offered. Mixed reality is used to control real parts of the cockpit and reduce motion sickness in VR. Dynamic weather conditions and simulated defects on the aircraft provide realistic variety and motivate the player to solve the tasks set. In exciting multi-user missions, you can learn to fly and use the functions of the aircraft realistically. Applied technologies: Project processing and management is implemented with Scrum in Miro. The modeling of all assets for environments and aircraft data is implemented with Blender and Adobe Substance Painter. Unreal Engine 5.1 and C++ are the platform used for programming all functions. Unique selling point: The innovation lies in the control of the airplanes in virtual reality by using the XR camera image and hand gesture control in a 3D environment that works with physical lighting methods (Unreal with Lumen) and intelligent data reduction (Unreal with Nanite). The aim is to become one of the leading companies for the best graphics quality on the market and to be a pioneer in the field of education and edutainment for interactive flight training.
MIKA-Game®
Keen to learn about data protection, data security, or media literacy and reflection in an enjoyable way? The MIKA-Game has got you covered! It offers a fun and effortless way to sharpen your media and IT skills. The MIKA-Game is a quiz that draws on topics from the MIKA-Seminars, a continuing vocational education and training program (CVET) aimed at in-company trainers, plus content from two of the new vocational education and training standards, which supplement all current training regulations in Germany. You can play solo, challenge a mate, team up, or even take part in a classroom challenge. The game’s available as an app for Android and iOS, or you can play it online.
Programming Cobots in VR Demo
Environment in which the handling of cobots can be practised in small tasks in VR and also as a desktop application.
rewired!
rewired is an asymmetric cooperative VR escape learning game in which at least two players have to repair the electrical systems of a space station to prevent a crash. Game players must work together to learn fundamentals of electrical engineering and demonstrate their knowledge in an action-oriented manner. Properties of electric current can be explored in a safe virtual 3D environment.
DROP TABLE students;
IT-Security Game
Newly hired at an educational institution that has ... let's say... "optimization opportunities" in digital skills, YOU will make sure that no data leaks out or malicious software is installed on company devices! ... right? In classic point'n'click style, players move through the building of an educational institution and help different personalities with their problems. Sharp-witted students try to adjust their ratings or access inappropriate content, some students don't yet understand what can be learned about them if they simply pass on a company device without logging out, and on top of that, external people try to access the devices!
Corrugated
„Corrugated“ is a mobile 3D game that takes the player into a virtual corrugated board production plant. Within different scenarios, the players, as an omnipresent character, receive an assignment that describes a disruption in the production process, which must be resolved. Collect – Identify – Solve: Through this process, the players strengthen their problem solving skills based on common problems that can occur in a corrugator. The players move around a virtual corrugator in different scenarios and interact within the game by collecting information from individual people and machines. Important information is stored in the service protocol – the problem can only be identified, when all important clues have been found and understood. Selecting a machine part, the players can choose the problem responsible for the disruption from a variety of possible options. In the next step they have to choose an appropriate action for the solution. The serious game can be connected to a learning management system via a xAPI so that the game can be used during training periods. Via the learning platform, the individual learning progress can be reviewed by the learners themselves and the trainers.
ELISE-ELE
Interaktives und emotionssensitives Lernsystem für das Erlernen von Geschäftsprozessen
The project ELISE develops an interactive and emotion-sensitive learning system in virtual reality. Using immersive technology, training participants enjoy a very realistic experience. A sensor platform tracks emotional and learning states. The learning content are individually adjusted based on emotions such as stress, pleasure or exasperation and the individual learning progress. By directly experiencing the learning scenario, an individualized and efficient learning experience is provided. The system is initially developed and tested for business process modelling
Spaceburgers
Journey to Green Haven
Without boring quizzes the Serious Game "Spaceburgers - Journey to Green Haven" teaches security measures and behavior and how to react to cyber attacks. The players act as canteen chefs who serve tasty spaceburgers to the six constantly hungry crew members of the I.S.S. Hamsterprise that are on their journey to the planet Green Haven. The food rations are scarce, the hunger all the greater. Therefore, the animaliens try to get more burger rations by all means: Burgers are stolen from the canteen, food tickets are reported lost, the canteen chef is blackmailed, and the captain's personal information is requested. Time is running out as the players have to hurry to read the captain's instructions, answer questions from the hungry crew members and supply the animaliens with spaceburgers. The game was developed by Gentle Troll on behalf of the Center Digitisation.Bavaria.
like2be
The simulation game "like2be" aims to break through gender-specific stereotypes when choosing a profession and give young people a conscious overview of their career opportunities. In this interactive world the players find themselves as employment agencies and have to ask applicants about their school education, their qualifications and their expectations of a future job. Afterwards, each applicant must be assigned a job that is as suitable as possible from the currently available vacancies. Unfortunately, the players do not have unlimited time to interview potential candidates, as each answer takes valuable seconds. So the clock is ticking, while the files and documents are piling up and the players have to decide which questions are really relevant and thus provide the answers they are hoping for. The game was developed by Gentle Troll in cooperation with Lernetz AG and the Interdisciplinary Centre for Women's and Gender Studies at the University of Bern.
Lost Earth 2307
Lost Earth 2307 is a 4X strategy PC game for training purposes in the field of remote sensing for image interpretation. The explorative and exploiting characteristics are mirrored in its game mechanics and are congruent to the job description of an image interpreter. This encompasses the systematic identification all kinds of objects in challenging imagery data from various sensor types, e.g. optical, infrared or radar sensors. Lost Earth has been deployed in blended learning courses for aerial image interpretation in the German Armed Forces.
Water Cooler Game
Im "Water Cooler Game" wird der Spieler von einem kleinen Spielstudio angeheuert, um die Teamarbeit des Studios durch seine zwischenmenschlichen Beziehungen zu entwickeln. Als Büroassistent ist es sein Ziel, den Erfolg des Unternehmens vor allem durch die Verbesserung der Sozialkompetenz des Teams zu steigern. Daher kann er den Wasserkühler (die Kaffeeecke) besuchen, um Gespräche zu beginnen, die Gruppenarbeit/Konfliktmanagementverhalten/wertbasierte Fragen und Multiple-Choice-Antworten für ihn zur Auswahl stellen. Außerdem muss er sich um den Workflow kümmern, indem er mit den Mitarbeitern interagiert und ihre Arbeitspakete so gut wie möglich organisiert, um gute Bewertungen und Auszeichnungen für die ausgelieferten Spiele zu erhalten.
